

You also see a bunch of animations on other characters like the robot gentleman trying to keep his hat on. So, for example, when you're playing the mushroom guy you can see his skirt while you're sprinting or looking down. Gearbox is working to add body awareness to the game.
Battleborn screenshot path full#
The map is also not divided into explicit lanes and is instead full of various paths you can take (depending on your character as detailed above). For example, the archer can jump up ledges and paths that many other characters can't reach, while the minigun guy is so large that he can't fit under a bridge most other characters can. Characters also have different movement capabilities. You can customize your level up choices as you play the game and unlock more choices, though I think you only ever have two per level active in a given game. An example of an ultimate ability is that the mushroom guy can remove his cap and create and area of effect in which enemies are damaged and allies are healed. Other examples included having a faster fire rate or gaining movement speed while getting hurt as the archer or choosing between a scope and red dot sight for the military assault rifle character. One of the examples they gave is that on one of the level ups for the minigun guy, you can choose either freezing bullets, which let you fire your minigun longer (it's unclear if they freeze the enemy) before it malfunctions due to overheating, or fire bullets, which add burning damage to your weapon but cause it to overheat even faster than normal. Often, one is more defensive minded and the other more offensive minded. On each level up, you can pick from one of two abilities. Each match, the characters start at level 0 or 1 (they didn't specify) and levels up to at least level 7, at which point they get their ultimate. I've detailed the characters more extensively in the section immediately below this. If you're having trouble envisioning what I just described about the characters, think about Team Fortress 2 and the differences between The Heavy vs. Some characters can even throw out AI minions that can help attack the enemy and even kill them after you die if they were almost dead. There are also classes that resemble MOBAs more such as a the mushroom guy from the first screenshot below that heals allies and tosses kunai knives while exerting area control. For example, there's a class that's big and slow that uses a minigun, and another that's very fast and agile with a slow-firing-but-high-damage bow and arrow. Each character tries to fit a different shooter playstyle. I'm going to go out on a limb and guess they will add more over time. Gearbox is aiming to have 20 playable characters in the game.

The other is that you can kill enemy spider-bots to help level up more quickly. One is helping take down spider-bot guardians, as their weapons quickly lower the spider-bot guardian's shields, allowing you to get straight to attacking its health. Mini-spider-bots spawn at your base and march toward the enemy. While you can wander around solo in other parts of the match, taking down a spider-bot guardian requires a lot of team work. To destroy the enemy base, each team must first take down two giant spider-bots guardians who serve as gatekeepers. Incursion mode is a 5v5 mode where players select a hero and then work with their team to attempt to destroy the enemy's base. This represents most of what is detailed in the magazine. For the unveil, Gearbox let Game Informer play several hours of Incursion mode across two different maps, and unveiled to them nine of the game's characters, six of which were playable. The game is developed by Gearbox, published by 2K (Take-Two), and coming to PC/PS4/XB1 in 2015.

The only thing they have shown so far is the 5v5 Incursion mode, which is the mode most similar to a MOBA. The game is a full priced retail AAA FPS title featuring a variety of multiplayer modes with varying team sizes (capping out at 5v5) and a full narrative-based co-op campaign that can be played with up to 5 players.
Battleborn screenshot path update#
I'll update this thread with the nine character reveals as they go up throughout the rest of the month. The Game Informer preview goes into notably more detail about their actual impressions of each of the things listed below, so if you're interested I suggest clicking the link. Gearbox also released a FAQ, so I think we have enough to make this thread now. Game Informer has been pretty good about putting up a significant amount of content on their site already, and it sounds like most of the rest of the magazine content will be up there soon.
